Praxis 5857 Practice Question

Which of the following is the best example of virtual reality technology in the physical education classroom?

Correct Answer: A

Rationale: Interactive computer-based fitness activity games exemplify virtual reality technology as they immerse students in a simulated environment that enhances engagement and motivation. These games often provide real-time feedback and interactive elements, fostering a more dynamic learning experience.

In contrast, instructional DVDs (B) offer static content without interactivity, limiting engagement. Treadmills and heart-rate monitors (C) are traditional fitness tools that do not incorporate virtual elements. Similarly, stationary bikes with televisions (D) provide entertainment but lack the immersive, interactive experience characteristic of virtual reality.

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