Praxis 5857 Practice Test Practice Question
Which of the following is the best example of virtual reality technology in the physical education classroom?
Correct Answer: A
Rationale: Interactive computer-based fitness activity games exemplify virtual reality technology by immersing students in a simulated environment that enhances engagement and interaction. These games often incorporate motion tracking and real-time feedback, allowing for an immersive experience that traditional methods lack.
In contrast, instructional DVDs (B) provide passive learning without interactive elements. Treadmills and heart-rate monitors (C) offer data tracking but do not create a virtual environment. Similarly, stationary bikes with televisions (D) allow for entertainment but do not engage users in a virtual reality experience. Thus, A stands out as the most effective use of virtual reality in physical education.
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